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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Druid and Shifting Sun Jul 03, 2011 1:12 pm | |
| First off, I looked at the wiki for NWN2. Found some baseline rules that sounded familiar. Then I moved on searched Kaedrin. Since he does some custom updates here, unfortunately, what I found was old material, dating 2008 and it was pretty much brainstorming. Finally I combed through the board's thread on changes http://dalelandsbeyond.forumotion.com/t1470-custom-changes-to-dalelands-beyondI found that shield enhancements do not count towards shifting... Ok, I can understand that. A free +3-5 for AC could be disruptive in the balance of things. Which is ironic heh. Then I did some testing. Rented a room and grabbed a couple of mundane weapons, a couple of magical weapons (and armor as well) and shifted away. This is what I found just in passing. Shield doesnt count anything. Period. Armor is not counted but the enhancement is. (different than wiki). Weapon is not counted for anything, not even a bonus power like vampiric regeneration. So my question is.... where is it written down about how all this works? Time and money are valuable on the server. And being more ineffective is not what I have in mind. And Yes I know this is a RP server, as I RP'd 2/3 of the way to level 5. That was long by the way. But good conversations. Thanks for the direct input on this. Information is power and all that. |
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RandomGuy2000
Posts: 43 Join date: 2011-06-22
 | Subject: Re: Druid and Shifting Sun Jul 03, 2011 6:47 pm | |
| It is not written anywhere that i know of, and is in fact very buggy.
But if your worried about being under powered, stop those worries right now as druid is one of the most powerful stand alone classes around.
In addition from what you already discovered, i can add that the bonus from your bracers and helm transfer to your shifted form too. Until your character saves. At which point strange things happen to most of the custom wildshape changes.
Maybe some one else can shed some more light on this because i'm curious too. Honestly you could survive and be playable as a druid completely naked, after lvl 12 anyway.
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Sun Jul 03, 2011 8:50 pm | |
| Oh no no, I do not fear being underpowered... but with all the changes and bugs, I like to figure out what I need to spend my gold on.
It is no different than someone planning on their classes and what equipment to purchase.
I just wanted to plan on things heh. |
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Mon Jul 04, 2011 3:15 pm | |
| Anyone have anything? Modders, builders, DMs long played players on the server?
Any input would be appreciated, thank you. |
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Kaedrin Custom Content Guru


Posts: 1459 Join date: 2010-11-25 Age: 36 Location: Ft Walton Beach
 | Subject: Re: Druid and Shifting Mon Jul 04, 2011 3:46 pm | |
| It's the 4th of July, a little patience would be nice. |
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Mon Jul 04, 2011 4:32 pm | |
| Didnt think I was being unreasonable or pushy. And hello Kaedrin, nice work on NWN2 . |
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Raven

Posts: 400 Join date: 2011-06-02 Location: Raven's a smartass know-it-all.
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 3:19 am | |
| You can try it yourself with one of the training modules on the vault  Saves time. |
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Dormouse

Posts: 5076 Join date: 2011-03-03
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 3:45 am | |
| most of the training mods are a bit out of date now, though, be warned _________________ My hero http://www.youtube.com/watch?v=DlS3w1GGE8g&feature=player_embedded (with sound! )
reminder to self: Summer: 21:00 CET = 20:00 BST = 19:00 GMT = 15:00 EST = 12:00 PST Winter: 19:00 GMT = 20:00 CET = 19:00 BST = 14:00 EST = 11:00 PST
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kaz
Posts: 121 Join date: 2011-01-22
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 3:52 am | |
| | Korso wrote: | This is what I found just in passing. Shield doesnt count anything. Period. Armor is not counted but the enhancement is. (different than wiki). Weapon is not counted for anything, not even a bonus power like vampiric regeneration.
So my question is.... where is it written down about how all this works? Time and money are valuable on the server. And being more ineffective is not what I have in mind. |
Time and money are only valuable to power gamers. Whats your rush? |
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AlphaCentaur

Posts: 466 Join date: 2010-12-12 Location: A backwater fiefdom in Europe
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 6:09 am | |
| | kaz wrote: | | Korso wrote: | This is what I found just in passing. Shield doesnt count anything. Period. Armor is not counted but the enhancement is. (different than wiki). Weapon is not counted for anything, not even a bonus power like vampiric regeneration.
So my question is.... where is it written down about how all this works? Time and money are valuable on the server. And being more ineffective is not what I have in mind. |
Time and money are only valuable to power gamers. Whats your rush? |
Or to people with a real life outside the game.
@ OP
As far as I know, natural, dodge and deflection modifiers will transfer over, but I could be wrong. |
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 7:01 am | |
| | AlphaCentaur wrote: | | kaz wrote: | | Korso wrote: | This is what I found just in passing. Shield doesnt count anything. Period. Armor is not counted but the enhancement is. (different than wiki). Weapon is not counted for anything, not even a bonus power like vampiric regeneration.
So my question is.... where is it written down about how all this works? Time and money are valuable on the server. And being more ineffective is not what I have in mind. |
Time and money are only valuable to power gamers. Whats your rush? |
Or to people with a real life outside the game.
@ OP
As far as I know, natural, dodge and deflection modifiers will transfer over, but I could be wrong. |
Thank you Alpha. You hit the nail on the head. I am not a power gamer. Nor am I a min/maxer (well, depends on the primary stat, of course you want that as high as you can in most cases but I try to keep things at least average.)
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RandomGuy2000
Posts: 43 Join date: 2011-06-22
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 5:04 pm | |
| I think it has a more to do with what item slots transfer and not what bonuses transfer. Could be wrong.
I know that gloves/bracers, helm, and chest items all transfer there bonuses to wildshape. Not sure if boots, rings, necklaces etc transfer.
And again, the awesome custom server mods on what items transfer all get thrown out the window when your character is saved anyway.
**Special note: if you cast greater magic fang on yourself while un-armed some times it does not disappear when your character is saved, some times it does disappear, some times it actually doubles its enhancement bonus...strange things happen with wildshape and character saves... |
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Tue Jul 05, 2011 5:37 pm | |
| Random Guy that is exactly what I am asking. Thank you for phrasing it better. Hard to plan a character's equipment if you dont know what works.
Also, I noticed the saving thing. I thought it was disabled for druids and they had to save themselves. The only "buff" that I have seen staying on is the Barkskin. Everything else drops. Admittedly, I have not used magic fang yet, but flame weapon does indeed drop, along with ALL armor bonuses so your AC drops significantly, which can be rough in a dungeon and you only have 1 wildshape remaining... |
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Kaedrin Custom Content Guru


Posts: 1459 Join date: 2010-11-25 Age: 36 Location: Ft Walton Beach
 | Subject: Re: Druid and Shifting Thu Jul 07, 2011 11:27 am | |
| All of the magic properties of your gear with the exception of your weapons/shield (except for daggerspell shapers of course) are transferred to the hide of your new shape.
Deflection AC is granted as the highest enhance bonus found on your rings, cloak, helmet or belt.
Natural AC is granted as the highest enhance bonus found on your amulet.
Armor Enhance AC is granted as the highest enhance bonus found on your chest armor or bracer.
Dodge AC is granted as the highest enhance bonus found on your boots.
When unshifting/shifting - the following spells are preserved: jagged tooth, magic fang, and greater magic fang. |
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Korso

Posts: 271 Join date: 2011-07-01
 | Subject: Re: Druid and Shifting Thu Jul 07, 2011 12:48 pm | |
| Thanks Kaedrin. That helps out a LOT!
Stoneskin and Barkskin seem to transfer over, but the flame weapon and stat buffs do not appear to. |
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