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 Role Play Guidelines and Rules

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DM_Bucephalus
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PostSubject: Role Play Guidelines and Rules   Tue Feb 22, 2011 12:24 pm

Roleplay Guidelines and Rules
Dalelands is an RP server. Please stay IC and keep OOC comments to an absolute minimum. Use /tells rather than open speech.
Please keep the tone appropriate for the atmosphere. The setting is somewhat medieval, please play accordingly and don't explore current social events.
Please stay within alignment. Don't be killing fuzzy bunnies when you're good!
If you are a cleric or divine class, please RP your commitment to your God.


Metagaming
Metagaming is when you use information you gained through OOC means to gain an IC advantage. It happens when you find something out that your character does not know, but you act as if they do.

There are many ways it can happen. Some examples: you read the forums, discover through her journal Xentia is actually a Red Wizard spy and then accuse her of it IG. It can happen after you have been chatting in /tells with another player and you found something out about someone, which you then use ICly. It can happen when you start to act differently towards someone because they set you to Hostile, which is an OOC action or if you "see " through a disguise simply because you read the character's name over their head. It can happen when you act differently towards someone because you know, OOCly, that they are much higher or lower level than you. There are many other examples.

Metagaming is a quick win solution and it ruins good rp and months of players' work faster than anything else. It is strictly forbidden and is a punishable offence. Do not do it. If you are uncertain if something is metagaming, ask a DM


Godmodding
This is when you decide consequences without appropriate RP, either by forcing your actions on another character or by claiming extraordinary abilities/situations that other people have to take into account, without actually having them ( such as claiming to be a King or to be able to fly ).

Mostly it happens when your character emotes something that controls another player's character.

For instance

Bad: *Sovren hits Bauglund in the face knocking him into the mud and then ties him up and drags him to a guard* This might be satisfying for Sovren but it gives Bauglund's player no chance at all to respond.

Better: *Sovren attempts to hit Bauglund in the face and knock him into the mud *

Now Bauglund can respond in a few different ways. *Bauglund sees the blow coming and steps back in time, then draws his sword* or *The blow hits Bauglund as he's twisting out of the way. He staggers but stays on his feet and tries to punch Sovren in the ribs*. Or even * Bauglund is slow and the blow connects, knocking him over into the mud. He tries to roll over and get away* These ways of writing the action give both players much more opportunity to take equal part in the action.


This includes attacks on guarded/Non-hostile NPC areas, by attacking w/o DM consent you have pre decided for the NPC's their reactions including but not limited to calling for back up.
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DM_Bucephalus
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PostSubject: Re: Role Play Guidelines and Rules   Sun Jun 26, 2011 9:41 am

*bumped for update*
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