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 True Seeing

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EVIL



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Join date: 2011-01-04

PostSubject: True Seeing   Sun Feb 13, 2011 4:37 pm

-White_Wolf- wrote:
MustangSVT wrote:
If I understand this correctly.. someone used a potion and detected you even though you're using stealth, not invisibility?


Yes, my hide / ms were out of range of the players and was still revealed. Hide in Plain sight is not supposed to be revealed by true sight (HiPS is supposed to mean you enter the shadow plane and move around, sort of like when going ethereal).


Unless True Seeing is different than True Sight. True Seeing is heavily nerfed in the mechanics of NWN2. It should be the Ultimate ability to see through hips and ethreal.


True Seeing
Divination
Level: Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
Material Component

An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.


*Also note that it doesn't negate concealment, but it doesn't state that it wouldn't see the concealment.
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EVIL



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 4:41 pm

Hide in Plain Sight (Su)

A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.


Supernatural Abilities (Su)

Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic. Using a supernatural ability is a standard action unless noted otherwise. Supernatural abilities may have a use limit or be usable at will, just like spell-like abilities. However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. Unless otherwise noted, a supernatural ability has an effective caster level equal to the creature’s Hit Dice. The saving throw (if any) against a supernatural ability is:

10 + ½ the creature’s HD + the creature’s ability modifier (usually Charisma).
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magus_taliesin



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 4:48 pm

HiPs is also not the same as shadow stepping. You do not enter the ethereal. It's supernatural, but it's still hide. You do not become invisible as the spell, become ethereal, or enter the shadow plane.

True seeing does reveal someone using HiPs.
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EVIL



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 4:57 pm

Correct, True Seeing is by all chances the worst spell that was PRENERFED. That spell should be an extremely powerful spell and the nice thing about it if it could be implemented correclty is it would cut down on many servers the # of assassin(more specifically HIPS) builds. I think assassins are great, but I tend to also think that High Priest should be a very discouraging target for an assassin when they are facing someone that can call the wrath of a god down upon them.
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cdnspr



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 7:13 pm

Bear in mind that hips is not necessarily a supernatural shadow-walk type of deal for all classes that take it, just Shadowdancer to my knowledge. I would suspect a ranger's HiPS has more to do with nature, or blending into the background than shadows. I know a good link that describes the various ways different classes use HiPS and how they should treat it in RP - but it's on a certain other PW's forum, so i wont post it here. Anyone who's interested can PM me for the link.
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magus_taliesin



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 7:20 pm

cdnspr wrote:
Bear in mind that hips is not necessarily a supernatural shadow-walk type of deal for all classes that take it, just Shadowdancer to my knowledge. I would suspect a ranger's HiPS has more to do with nature, or blending into the background than shadows. I know a good link that describes the various ways different classes use HiPS and how they should treat it in RP - but it's on a certain other PW's forum, so i wont post it here. Anyone who's interested can PM me for the link.


Shadow dancers have a separate shadow step ability. HiPs has the same description no matter which class takes it. It is simply the ability to hide while being observed as long as there is a shadow within 10 feet. They don't enter the shadow and become ethereal or invisible, they still hide. The only thing supernatural about it is how easily they can do it, that they can do it while observed. Technically you are still 'visible', just can't be seen. I know it sounds strange to say it that way, but being invisible and being under the effects of the HiPs ability are two different things.

Ach, sorry if that sounds a little testy. Blah, it's just HiPs gets so blown out of proportion in these discussions. It also gets so abused. HiPs still does not work in broad daylight. If you step into a shadow, then walk out into the daylight, in the open, with noone else around, you become visible. The ability still relies on the hide skill, so you still have to hide. All of this has been covered in questions to WoTC to clarify, in various discussion boards that the company had. I am sure they can be dug up. If there's one thing WoTc was good at was not giving enough info in a rule book, to explain things they put in because it seemed cool.


Last edited by magus_taliesin on Sun Feb 13, 2011 7:24 pm; edited 1 time in total
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cdnspr



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 7:22 pm

ah, i sorta just assumed the shadow step thing is the same thing as hips.
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magus_taliesin



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 7:25 pm

cdnspr wrote:
ah, i sorta just assumed the shadow step thing is the same thing as hips.


Shadowstep is similar to teleport actually. With that ability the dancer actually enters the shadow plane and comes back to the prime through another shadow.

Added: I guess actually it's more like a dimension door than teleport after thinking about it for a minute.
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EVIL



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PostSubject: Re: True Seeing   Sun Feb 13, 2011 8:27 pm

yeah I would say it is more like dimension door as well. Hhmmm...this looks like a perfect place to put this topic, as I started the same one on BG's thread: Teleport, Dimension Door, Wizard Eye, Arcane Mark
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Zilvai



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PostSubject: Re: True Seeing   Mon Feb 14, 2011 3:21 am

If people used components as it should be, spells would not be as powerful as they are deemed to be. Razz Spells like true seeing were just badly implemented by obsidiots.
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Lambert



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PostSubject: Re: True Seeing   Mon Feb 14, 2011 6:48 am


Most of the servers I have played in de-activated True Seeing so that it can not detect someone who is stealthed.

I think that makes sense.
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Narks



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PostSubject: Re: True Seeing   Mon Feb 14, 2011 6:58 am

Quote:
True Seeing does not grant a bonus to spot nor does it assist in anyway with the detection of enemies using mundane stealth, this includes Hide in Plain Sight.


http://nwn2.wikia.com/wiki/True_seeing

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the tarot



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PostSubject: Re: True Seeing   Mon Feb 14, 2011 7:12 am

True Seeing does not and should not reveal someone using HIPS. The means in which they bend shadows from ten feet away to hide behind is Supernatural. The shadows themselves are not illusions.

Most Light and Darkness spells do not fall under the category of Illusion either, They're evocation spells, and those wouldn't even be effected by True Seeing. Only Darkness effects in which SR would apply would be subject to the effect. As things without SR while created by magic, Are not themselves magical and so isn't 'magical darkness".

On an unrelated note, A Hide in Plain Sight user would not be able to use his abilities in an Anti-Magic field or a Dead Magic zone.

Quote:
If people used components as it should be, spells would not be as powerful as they are deemed to be. Razz Spells like true seeing were just badly implemented by obsidiots.
Adding components to spells would be... Unfair, As spells like True Seeing are MUCH weaker than what they should be already. Someone buffed with True Seeing would be completely uneffected by things such as Displacement, Greater Invisibility Concealment, Mirror Image.

and spells such as Blind-sight WOULD reveal stealthed people. (and only one PrC I know of has True Stealth, which defends against Blindsight, Blindsense, and Tremorsense.)
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-White_Wolf-



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PostSubject: Re: True Seeing   Mon Feb 14, 2011 10:46 am

DM Kyree wrote:
Here is the entry for True Seeing from the 3.5 PHB.

Quote:

You confer on the subject the ability to see all things as they actually are. This subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact location of creatures or objects under blur or [/i]displacement[/i] effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces.) The range of true seeing is 120 feet.

True seeing, howeevr, does NOT penetrate solid objects. It in no way confers X-Ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does NOT help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one annot use true seeing through a crystal ball or in conjuction with clairaudience/clairvoyance.

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MustangSVT
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PostSubject: Re: True Seeing   Mon Feb 14, 2011 10:56 am

EVIL wrote:


Unless True Seeing is different than True Sight. True Seeing is heavily nerfed in the mechanics of NWN2. It should be the Ultimate ability to see through hips and ethreal.


True Seeing
Divination
Level: Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
Material Component

An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.


*Also note that it doesn't negate concealment, but it doesn't state that it wouldn't see the concealment.


I hope this explains whatever debate there was. Stealth isn't related to the ethereal plane.
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